“Computer and console games often utilize a controller or computer keypad as a control interface for a user. These conventional controllers typically require a user to press buttons or control movable elements to provide game controls. Often, these controllers adhere to a similar control interface of having a directional pad on one side of the controller and buttons on the other side of the controller. One of the drawbacks of existing designs may be the fixed configuration. By way of example, a fixed layout may be too small, or too large, for a user. Similarly, a fixed layout may not be comfortable for a user. Manufacturers typically do not veer from layout or controller size to reduce cost. As a result, controllers may include button configurations for hand sizes that do not accommodate all players.
There exists a desire for game controllers to allow for different configurations and accommodate hand sizes without having to customize or manufacture a controller size. Another drawback of conventional controllers may be the fixed nature of input controls. For example, a controller only has enough space to include a directional pad and a joystick, and each element is usually located in a different location. Due to the size of physical control elements, game controls may be limited. In addition, the inclusion of controls can increase controller size. There exists a need and a desire to allow for improvements and modifications to game controllers,” the patent description reads.

