Blizzard Gets Bashed After Overwatch Reveals Its New Heroes’ Faces

Blizzard Gets Bashed After Overwatch Reveals Its New Heroes’ Faces


Despite the controversy, you can’t deny that, recently, new Overwatch heroes are mostly conventionally attractive, fit, tall, and hot. It turns out, it’s not (only) because of the developers’ (and players’) horniness. 

Senior Producer Kenny Hudson shared that it’s partly due to technical reasons.

“Something that we kind of look into when we’re doing our heroes is how can we make them unique, but still give them a good platform, proportionally, height, scale proportion to not only build cosmetics for them and future-proof things, but to stop the technical hurdles of other things,” he said. “So, one of the things that really helps with that is if you give longer limbs, taller legs, a bigger core, it actually makes it easier for our artists to physically put new geometry on those models. And so, that’s how it kind of turns out.”

Wrecking Ball, for example, had the team in “crisis” mode when they tried to come up with new skins. So, Blizzard decided to focus on “something you know” when crafting new heroes, “before restructuring its creation pipeline and learning lessons that could then be used to tackle more unconventional characters,” writes GameSpot.

“Now we’re in this realm where we can make more Jetpack Cats because we’ve learned all these lessons,” Hudson added.

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