Ragdoll Physics to Test Deformable Terrain Tool for Unreal Engine

Ragdoll Physics to Test Deformable Terrain Tool for Unreal Engine


The most fun a developer can have is playing around with physics. Stanislav Minev knows this for sure: he experimented with “some ragdolling through my deformable terrain,” sending his character flying and crashing through voxels in the world made for his fully destructible anime-inspired fighting game, UltraHero.

The ground breaks satisfyingly, using Voxel Plugin for UE. Sending your opponent across the map must feel very nice.



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