How to Create a 3D Fan Art of Chainsaw Man – The Movie: Reze Arc

How to Create a 3D Fan Art of Chainsaw Man – The Movie: Reze Arc


Chainsaw Man Fan Art

Strangely enough, I was inspired by the movie Chainsaw Man – The Movie: Reze Arc. I really wanted to create a confrontation scene between the two characters, just like in the film, but in a realistic style. Since I already had experience reimagining anime characters realistically (for example, my Fullmetal Alchemist piece), I quickly realized that I could pull this off in a similar manner.

From the start, I planned to create two separate artworks. I wanted one to be a dynamic action scene between the characters, and the other to be in a poster style, the kind of thing you might see displayed at the entrance of a cinema. Working with references was fairly straightforward because the character designs are so iconic and translated well into 3D models.

Additionally, since their faces are hidden in their demon forms, it simplified the process. It’s usually quite challenging to create a recognizable, realistic face for a hand-drawn character. Since these are humanoid characters, I used a base human mesh with a pre-existing rig to avoid spending too much time on the basics. From there, I moved on to modeling and sculpting the clothing.

To save time, I used a specific technique: I duplicated parts of the base mesh and used them as the foundation for the clothing pieces. By doing this, I was able to preserve the vertex weights of the original base mesh. This meant I didn’t have to paint skin weights manually from scratch, which is a huge time saver. This trick works particularly well for tight-fitting fabrics and soft materials.



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