How to Make a Fan Concept of Charles Xavier in a Marvel Rivals-Style

How to Make a Fan Concept of Charles Xavier in a Marvel Rivals-Style


Conclusion

Ethan: To achieve the final look, I separated every element into its own render layer and composed them all individually to match the properties seen in Rivals, such as chromatic aberration only on the rim light. After this, I recomposed the entire image.

All VFX and motion graphics were done either in scene or in comp and were all manually keyed. No simulation was used. Overal this project took about 9 hours combined over 3 weeks to complete (Not including rendering/file transfers, etc)

Charles: The main challenge was maintaining visual consistency with the Marvel Rivals style. I really enjoyed collaborating with Ethan, experimenting, iterating, and ultimately landing on a final look that we were both happy with.

Ethan: I very much enjoyed the process of reverse-engineering the Rivals’ look. It may not be the same methods they use since this wasn’t in Unreal, but it certainly serves as proof-of-concept for hobbyists and CG enjoyers.



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