Since that interview, I’ve been refining my style and exploring new directions in personal work, particularly through unique and visually interesting designs. I’ve also been diving deeper into game-related workflows, including learning more about Unreal Engine.
On the educational side, I’m currently creating a new course for CG Cookie, a unique project focused on modeling a vintage-inspired camera. It’s quite different from my earlier tutorials and gives me a chance to share a more design-driven approach. Alongside that, I’ve been expanding my portfolio with original props and a variety of client work.
Inspiration & References
The Synthron 5000 started as a little experiment in pushing myself out of my comfort zone. One day, I heard that being an artist also means coming up with your own concepts. I realized I hadn’t had the chance to do that much. Honestly, I didn’t feel particularly confident in concept creation, but I decided to give it a try anyway… and that’s how the Synthron 5000 was born!
The idea came to me while casually scrolling through Pinterest and ArtStation. I had created a piece based on another artist’s concept, in a similar vibe, and I wanted to keep exploring that “game-console-but-with-a-twist” direction. This time, I ended up combining a radio and a calculator into one quirky little device.