Introduction

My name is Rémy Lauret. I’ve been working in 3D for five years, with almost four years of professional experience. I’m currently part of the team at Gameloft Montreal, working on Disney Dreamlight Valley. I also did some freelance for different companies, and before that, I was at Ubisoft Paris Mobile working on the game Arena Survivor. I attended an art school where I learned the fundamentals. After graduating, I dedicated much time to personal projects to explore different techniques and workflows. Right now, what I enjoy the most is the hand-painting process.

Inspiration & References

First, I usually start by looking for designs online on platforms like ArtStation or Pinterest. When I find a concept I truly love, I dive into researching the style and gathering references to determine the direction I want to take. I collected a lot of references of different swords, as well as detailed references for each part, such as wood, bone, and flesh, to understand how to do it.



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