Luc Delamare, a Virtual Production Supervisor, VFX Supervisor, Cinematographer, and Generalist with over 12 years of industry experience, has launched a new video series designed for cinematographers, filmmakers, and visual artists looking to learn the power of Unreal Engine 5.
Whether you’re exploring virtual production, real-time lighting, or previs workflows, Luc will guide you step-by-step, from basic to advanced cinematic techniques. In the latest episode, he dives into the fundamentals of lighting in Unreal Engine, crafted specifically for DPs and other live-action crew members. If you’re used to working with physical lights on set, this is where you’ll learn how to think virtually. Luc breaks down the core light types, basic cinematic setups, and how Unreal handles shadows, exposure, and color in real-time.