Becoming an Environment Artist

When I did my preparatory year at Brassart at the end of 2020, I wanted to become a Concept Artist. I thought it was incredible to design objects, create atmospheres, and tell stories with a single image. Just after my preparatory year, the 3D/Animation/VFX course arrived at the Brassart school and I said to myself, “Why not give it a try?”. Without having any knowledge of the field, I didn’t know what job I wanted to do.

When I started training, I quickly became interested in video game creation, which involves optimizing the various stages of creation so that the game can run on a PC or console. As my training progressed, I specialized as an Environment Artist. I’d particularly like to thank Cédric Renaud, Game Art instructor, who shared his passion with us perfectly during the 3 years of training.

When it comes to 3D software, there’s no magic formula for getting comfortable with it, you just have to practice. What’s frustrating at first is to be very slow on things that seem simple, but it’s important to have these basics before moving on to more complex operations. You have to practice in your spare time so as not to lose too much time during class time. During my training and internships, I learned to work on Maya, Blender, Substance 3D Painter, Substance 3D Designer, ZBrush, SpeedTree, Marmoset Toolbag, and Unreal Engine.

Here are some great tutorials that might help you out:



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