3D Artist Tyler Smith delighted the audience with a new great stylized setup, this time showing appealing VFX crafted with Unreal Engine 5. The artist animated a pod of dolphins jumping gracefully in a foamy ocean, complete with atmospheric soft and somber colors of the scene.

Tyler Smith explained the main steps of his workflow, sharing that he started with started by animating the dolphin mesh with a curve path and damp constraints in Blender. After that, the artist split the animation into three parts based on the animals’ movements: the swim to breach, breach to dive, and dive to swim frames. The following step was to bake the animation sequences into vert animation particle meshes. Then the creator completed the final steps using Niagara.



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