Blender Artist Max Hay, known for his high-quality render tutorials, has released a new video offering a behind-the-scenes look at his latest project, Face of Tears.

In this tutorial, he demonstrates how he built the entire scene, from crafting the stone face using Geometry Nodes to designing a lush plant environment, and tying it all together with atmospheric lighting for a cinematic final result. Dive in:



Source link

Podcast also available on PocketCasts, SoundCloud, Spotify, Google Podcasts, Apple Podcasts, and RSS.