If you’ve ever been frustrated by how normal maps look in Blender, Samuel Krug has just released a video with a really simple fix. While this issue seems to be resolved in Blender 4.5, if you’re like Samuel, who uses version 4.3, or are using Blender professionally and only update it when absolutely necessary, this solution might be just what you need.
Samuel has tons of great videos on Blender, you can check out a few below and head over to his YouTube channel for more: