But the game kept growing, and the problem was not in constant reworks but in the fun the devs had shaping Silksong.
“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson commented. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”
But we will finally see the result of their work after all these years: we’ll just have to wait a couple of weeks.
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