Introduction 

Hello! My name is Alexander Chiveli, and I currently live in Barcelona, Spain. I moved here 13 years ago to start working as a 3D character artist.

I have a university background in Computers and Programming. I got into 3D with the crazy idea of making a video game with a friend. At the beginning, I had no idea what to do, and he suggested I learn 3D. He told me it would take me about two years to get the hang of it – and he was right!

After those two years, I felt the need to leave home and grow as an artist in a professional environment. That’s when I joined Gameloft as a Character Artist. I spent eight years there working on several projects, such as The Adventures of Tintin, Asphalt 8: Airborne, and Minion Rush.

Two years later, I had the opportunity to join Outfit7, where I worked for two and a half years on several titles from the Talking Tom franchise, including Talking Tom Gold Run, Talking Tom Hero Dash, Talking Tom Time Rush, and Mythic Legends, among others.

Then I had the amazing chance to join Bandai Namco, where I worked for another two and a half years, mostly on prototypes. One of the projects I can talk about is Bug Busters.

Currently, I’ve been working at Spectarium for almost a year, where we’re developing a beautiful hand-painted cross-platform project called Myths.

In my free time, I enjoy learning new tools and techniques and challenging myself with things outside my comfort zone. I believe that’s the best way to grow as an artist – not staying too comfortable for too long. I also like doing research and finding inspiration in amazing artists, like Cédric Peyravernay, whose work inspired the piece featured in this article.



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