When it comes to 3D art, it’s no secret that when something looks – or goes – wrong, the results of said “failure” can be just as captivating, if not more so, than the result you’d get if everything went perfectly. Proving this is our beloved Blender magician Cartesian Caramel, who recently wowed hundreds by showcasing a project many others would have left on the cutting room floor.

This time, he presented the results of a physics test on his recent Spider-Man 3D rig, which he described as “broken,” as it made the character look like he was made of rubber. Despite that, many viewers found the result amusing in its own right, questioning exactly how it was supposed to be broken. True to form, Cartesian created the piece using Blender and its Geometry Nodes toolset.

Just recently, the creator also released his fabric wrinkle shader for Blender. The shader is fully omnidirectional and dynamically updates wrinkles in real-time, thanks to the implementation of a Gabor texture. You can learn more and get it for free by clicking this link.



Source link

Podcast also available on PocketCasts, SoundCloud, Spotify, Google Podcasts, Apple Podcasts, and RSS.