I then assembled everything in ZBrush, adjusted the clothing to the body once again with the Move brush, and began detailing. The brushes I use for detailing have changed very little over time; for example, all the brushes I described in my article on creating the Scavenger are still part of my workflow. This time, however, I wondered whether I could expand the set with the help of AI — in my case, Nano Banana Pro AI.
I started with metal surfaces. At first, I asked it to generate damaged and scratched metal, then converted the results into Displacement maps. This gave me a set of brushes for bronze plate surfaces and another set for scratches, which I used extensively across the model.



