Eu Claire, whose great 3D take on MegaMan’s Roll, Cloud-Strife-meets-Johnny-Bravo model, and fully rigged Lucky Star’s Konata we’ve shared before, has revealed a fascinating and intricate mechanism, which is actually a weapon from their game project.
This scythe-like weapon, radiating perfect ’00s JRPG vibes, was created in Blender with outlines using the Inverted Hull method. Here’s an early look at the prop and how it’s designed to look on a character: