Judging by this behind-the-scenes glimpse, the amount of effort put into this system must be incredible. Alex pointed out that he expects the real challenge will be the dynamic control of the character animation, where Geometry Nodes fall short, so let’s hope we get to see more of this project in the future.

Alex Martinelli is a Blender enthusiast with a passion for all things procedural, and we often showcase his work on 80 Level. Grab his free flock simulation setup, watch flowers bloom right on your screen, and explore reimagined versions of some of the world’s most famous paintings using Blender’s hair system:



Source link

Podcast also available on PocketCasts, SoundCloud, Spotify, Google Podcasts, Apple Podcasts, and RSS.