While staying true to the original concept, I also wanted to add some personal touches, especially through hand-painted textures combined with detailed Normal Maps to give surfaces more depth and variation.

Another important goal was modularity. I created a large set of modular architecture pieces that allowed me to build multiple unique houses, five in total for this project, but the system is flexible enough to support a wide range of variations.

Scope of Work

This environment involved a full production workflow, starting with creating the landscape and moving through foliage, architecture, materials, and VFX. I built a variety of foliage types to match the stylized theme and created modular architecture with material blending, vertex painting, decals, and custom shaders.

The material work was done in Substance 3D Designer and Painter. I also created a large number of props for set dressing, helping bring the scene to life.

To match the concept’s mood, I built a custom cloud setup and added VFX elements to enhance the atmosphere. The environment is also fully interior-ready, allowing for exploration inside the buildings.



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