If you’re interested in learning how to create MetaHuman outfits with the latest workflows of Unreal Engine 5, Unreal Engine Developer & Cinematographer Matt Workman has just released an in-depth course designed to walk you through the whole process.
Workman’s Guide to MetaHuman Outfits for Unreal Engine provides a complete pipeline and best practices for creating “resizable” clothing compatible with the MetaHuman Parametric Body system introduced in Unreal Engine 5.6. The ultimate goal is to build an “Outfit Asset” that can be packaged for sale and easily integrated into other Unreal Engine projects.
You’ll start from the basics and learn how to use MetaHuman Creator within Unreal Engine to build a MetaHuman character, then import MetaHuman Body Presets from Fab and prepare them for use in external tools for 3D clothing creation.
This course is not designed to teach AAA-level character art. Instead, it focuses on a beginner-friendly approach using Marvelous Designer to create simple garments. It covers essential material and UV preparation steps in Maya that align with MetaHuman and Fab standards. A basic texturing pass is done in Substance 3D Painter, with emphasis on generating RGB masks for enabling color customization directly within MetaHuman Creator. The concepts covered can be applied when working in Blender or any other 3D software.
After completing a basic 3D garment, Matt will walk you through the full process of importing models and textures into the engine and setting up the assets needed to build a fully compatible Outfit Asset. Finally, you’ll create custom materials that support in-Creator color adjustments via MetaHuman Creator.
Buy Workman’s Guide to MetaHuman Outfits for Unreal Engine course here and check out Matt’s X/Twitter and YouTube pages for more great Unreal Engine stuff. Don’t forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.