3D Artist Faiz Azhar, also known as Kyokaz, recently showcased a practical example of what DreamUV, a free, powerful set of UV manipulation tools for Blender, can do. This feature, which quickly allowed the artist to texture the scene, is called hotspotting, a technique that assigns UVs to UV islands by referencing a predefined UV atlas. DreamUV’s Hotspot tool automatically searches for a suitably sized rectangle within the atlas and maps it onto the mesh geometry.
In the past, 3D Artist and Game Developer Tim Greenberg, known online as passivestar, shared how you can use this feature for achieving edge wear: