The references came from various sources, with most of them found on Pinterest. For the design of the booth with the little robot, the main interactable asset, I took inspiration from old telephone booths and the product design of Teenage Engineering. As for the environment, I based it on the same style I  had already defined for the booth, drawing inspiration from various images I found online.

Right from the start, I saw this project as an opportunity to later reuse the assets in Unreal Engine and create a more structured environment, also giving me the chance to experiment with modularity.

Modeling

The core principles behind the modeling process were modularity and maximum optimization. With that in mind, I decided to keep the design clean and fairly minimal. I started by modeling the booth since it’s the main focus and also the most complex asset, with more detail than the others. Its look had to feel friendly and reassuring while also sitting somewhere between a classic phone booth and a workstation. So, I went for a boxy structure with side panels that suggest a kind of “protected” space.

The top section features a camera, a screen displaying the little robot’s face, and various controls. At the center, there’s a reminiscent of a typical PC keyboard, and on the lower part, I added a few small touches, like some notes and a coffee cup, hinting that someone might have just used it. It also includes a rear antenna and, at the bottom, a structure with fans inspired by those found in desktop PCs.



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