Check Out Jesse Miettinen’s Geometry Nodes-Powered Fracture In Blender

Check Out Jesse Miettinen’s Geometry Nodes-Powered Fracture In Blender


Jesse Miettinen is working on his latest project, a suite of destruction tools for a The Last of Us-style Blender generator, which he began last autumn.

With the new update to the fracture tool, there’s even a progress bar above your object, and it now runs live at up to 15 FPS, but with debugging and other work to be done, the release date is currently unknown. You can follow Jesse on X/Twitter for updates and check out some of the destruction setups he’s shared previously:



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