Procedural Artist Sanctus presented a collection of one-click hair presets, now available in the Sanctus Library. The library already features a diverse selection of procedural materials for Blender, including materials for wood, water, paper, liquid, ice cream, and more. 

With the v3.3 update, the Sanctus Library introduces hair and fur assets, a new type of asset based on the new curves that can be applied in Mesh Objects. When you apply a hair asset, a Geometry Nodes modifier is added to the target object, and a new empty curve object is parented to it, containing a second Geometry Nodes modifier.

Learn more in the video:



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