3D Artist Michael Vedeler showcased this high-quality WIP robot rig made using Blender’s Geometry Nodes and rigid bodies. As for the animation, the artist created it by keyframing the position of the body and the direction where the robot is looking; the rest is simulated.

The next stage of working on the animation will include placing the little character in a suitable environment, “so he can shine,” the artist shares.

Check out an example of how the robot can look in a detailed setting:



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