After rendering, I usually like to adjust the saturation and the contrast in Photoshop, as the renders always come out a bit too desaturated in my opinion. I would also recommend adding your name in the corner on your final shots if you post it on your socials.
Conclusion
I am glad that I have been able to further improve my 3D character art skills through this challenging but rewarding experience that has greatly enhanced my skills and knowledge. I completed this project within 16 weeks during my mentorship at Think Tank Training Centre. One of my biggest challenges was not to be too perfectionist and to organise the schedule as time was a bit tight, and perfection is unattainable.
What I learned during this project is how much of a difference small tweaks to the model, groom, or shaders can make to the final image. Sometimes it’s helpful to take a break and work on other things in the meantime so that you can look at it later with a fresh perspective. My character’s face, for example, was a very long process because of this.
There are a few other things I’ve learned:
You indeed have to use a reference, so gather a lot of them. It can improve the quality of the final product, ensuring that the model is consistent with reality.
Throw your character into your preferred engine as early as possible to avoid problems and improve things directly.
Lastly, perhaps the most important thing is seeking feedback. That would also be my biggest advice to beginning artists: ask for feedback and advice. You can grow and learn so much through feedback from professionals and thus enhance your portfolio. You are not alone; there is a great and helpful community of like-minded people who will definitely want to network.
A big thanks to 80 Level for the interview, and thank you to all the people who support me and to everyone who took the time to read this. I hope this article was helpful. If you have any other questions, please let me know on my socials!