Conclusion

I’ve always been in a state of learning and exploration, fueled by a strong passion for what I do. I’m clear about the main goals I want each of my works to achieve, and I don’t believe any piece can ever be truly perfect or flawlessly cover every aspect – that’s simply impossible.

For me, the real challenge lies in the design. Creating a 3D model is a longer and more complex process than drawing a concept design. It involves many steps, and even small adjustments can lead to repetitive workflows. When you get deeply absorbed in technical details, you might overlook design issues. After revising several times, you might become numb to the work, making it hard to grasp the key points or make accurate judgments. This raises the bar for 3D creation, requiring you to continually improve your skills. Throughout the entire process, you are the one in control – from initial sketches to final rendering, it’s all part of the creative journey. Along the way, ideas, mindset, and aesthetics all evolve, leading to different results.

So I believe that maintaining a calm and steady mindset to focus on creation is the biggest challenge. While constantly improving, you also need to balance the various conflicting problems that arise and learn to accept them – accept imperfection and face it with composure.

Regarding the piece “驻足,” I completed the GK (garage kit) unpainted model last year, but didn’t design the colors at that time. Recently, I started using Substance 3D Painter to texture the static model. Previously, for convenience, I painted vertex colors in ZBrush and rendered in Keyshot, but that method imposed many limitations on material design. Now, although the process still involves UV mapping, low-poly models, and baking – which are tedious steps – the improvement in the final effect is significant. Using Marmoset Toolbag for rendering allows me to better showcase the work and make it more complete. For the future, I hope the physical model can also achieve this level of presentation, but there is still much work to be done.

VVXIE 韦韦谢, 3D Artist



Source link

Podcast also available on PocketCasts, SoundCloud, Spotify, Google Podcasts, Apple Podcasts, and RSS.