Designing a Game-Ready Character with Arcane-Inspired Textures

Designing a Game-Ready Character with Arcane-Inspired Textures


Introduction

Hello there! My name is Ricardo Sánchez Moreira, and I’m a 3D Character Artist from Costa Rica, currently based in Madrid, Spain. I entered the games industry in 2022 after studying 3D Animation, where I discovered my passion for sculpting characters and decided to focus my career in that direction.

Games have always been a big part of my life, and getting the opportunity to work in this field is a dream come true. I began my professional journey at Polyart Studio, where I contributed to titles such as Cloudheim, Play Planet X, and others, as well as internal projects like the Dreamscape Series on FAB.

The role required me to wear multiple hats, working across characters, environments, rigging, and animation, which helped me build a strong technical and artistic foundation. In early 2025, I transitioned into a freelance role with Fair Play Labs as a Character Artist, where I now work full-time on cool game projects, primarily focused on character art while occasionally supporting environment work.



Source link

More Reading

Post navigation

back to top