kripto289, the creator of the module-based KWS Water System for Unity, recently shared a series of posts highlighting the upcoming features of KWS2, a new version of the tool, demonstrating some impressive simulations and shaders.

For instance, with moving objects in the water, you can bake a pre-simulation to eliminate wait times, such as when filling the riverbed. This allows the river to appear immediately at startup. However, the system still supports full dynamic simulation, reacting to all dynamic objects. That said, you’ll still need to bake or calculate the ground level at the start to determine where the water could potentially flow.

The developer mentioned that they plan to release KWS2 before summer, and those who own the original KWS will receive a discount. kripto289 also shared that it’s based on a shallow/height field water equation and provided a few resources for those interested in learning more:



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