Introduction
Hello, I’m Maximilien Vert, a 3D Designer based in Paris, France. I discovered 3D about ten years ago, during my final year at the Fine Arts school. Although it wasn’t really taught there, I dove into it on my own time, mainly learning through YouTube tutorials, and I’ve been exploring and enjoying it ever since.
Early in my 3D journey, I became fascinated by the texturing process. I quickly realized how essential materials are to the final look of a project. That’s when I discovered the Substance 3D tools, like Substance 3D Painter and Substance 3D Designer. After graduating, I continued to experiment and soon fell in love with Substance 3D Designer in particular. I built a strong portfolio focused on material creation, and as a personal project, I created a procedural leaf generator in Substance 3D Designer. That project got some attention within the material creation community, and in 2019, I had the opportunity to join the Substance team.
Since then, I’ve contributed to the Substance 3D Assets Library, creating materials and assets for the community. I’ve also worked on additional visual content for marketing and communication purposes, like procedural food collection and procedural foliage assets.
Over the years, my interest gradually shifted toward animation. With my background in procedural workflows through Substance 3D Designer, I naturally gravitated toward Houdini. Since 2023, I’ve also started working as a freelance 3D Designer, focusing on procedural setups, animation, simulation, and look development. I’ve had the chance to collaborate with great studios, such as Six N. Five, contributing to their latest Cartier project and other in-house experimental work.