Introduction
Hi, I’m Guillaume. I’m currently working at Ubisoft Ivory Tower as a Technical Vehicle Artist on The Crew franchise. The latest project I worked on is The Crew Motorfest, where I started as a Vehicle Artist and then quickly transitioned into a Technical Artist, still within the Vehicle Team.
The Porsche GT3 RS has always been a dream car for me, so I decided to take on this project, which took me around 2 or 3 weeks to do. I started gathering references of the car to help with the modeling process, along with environmental references. PureRef is a great tool for that.
As soon as the project started, I knew that I would do my renders in UnrealEngine 5, but not in real-time rendering. So I model the car with as many polygons as needed, without worrying about polycount.

