‘It’s very ambitious and also very challenging’ — Sea of Remnants developer on building the ultimate open-world pirate playground

‘It’s very ambitious and also very challenging’ — Sea of Remnants developer on building the ultimate open-world pirate playground


“For our pirate culture, we wanted to create a sense of ridiculousness, of goofiness, and of romance,” explains Sea of Remnants creative director Alfie in my recent visit to developer Joker Studios’ China HQ. “I would say that some of that actually overlaps with the common definition of what pirates should be and what pirates are supposed to be, but beyond that, we still want to create something very unique.”

Nowhere is this desire to stand out more apparent than the upcoming open-world RPG’s distinct puppet art direction, a natural evolution of the cutesy toy-like aesthetic of the studio’s previous release Identity V. The game also seems poised to catch eyes by pushing technological boundaries with the colorful cast of more than 400+ named NPCs, complete with their own individual daily routines and even favorite foods, that inhabit its huge main city: Orbtopia.





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