Crafted with Maya, ZBrush, Unreal Engine 5, Marvelous Designer, and DaVinci Resolve, this digital portrait by 3D Character Artist and Art Director at EA Create Joe Zheng captures attention with its realism and a vibrant mood.
As the artist shared, Metahuman was rendered in Unreal Engine 5.6. The hair is a new official Metahuman asset, and the character is brought to life with Metahuman 5.6’s animations: Happy A, Idle, and Face ROM. As for the appealing pink shadow, it is achieved due to a light channel setup.
Take a closer look and check out the animated version here: