Key Techniques 

The core label shape is generated using a custom image input, with the alpha extracted via the Color to Mask node. The generator then combines Perlin Noise and Directional Noise with Slope Blur and Directional Warp to create randomized, organic edge tearing. 

The surface is broken up using Grunge Maps, Non-Uniform Blur, and Directional Noise to simulate bubbles, air pockets, and subtle surface wear. 

Utilizing the custom image input and the final distorted shape, I blend it with Gradient Maps and HSL adjustments to create faded color distortion and a dirty, aged look. 

Key parameters such as Tear Amount, Edge Distortion, Air Bubble Intensity, and Body Discoloration are exposed, allowing for quick, non-destructive variations without needing to rebuild the node network. 

Once the generator was complete, I exported it as an .sbsar file and used it in Substance 3D Painter as a mask input. This allowed me to apply the aged label effect directly onto meshes with full control over placement, aging, and blending using anchor points and paint layers.  



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