As Dan Fitzgerald shared, he’s been experimenting with wave simulations, specifically testing methods to guide waves around an island. While this is still an early-stage approach and not physically accurate, the goal is to develop a solution that looks plausible and efficient. The patterns in this one already look quite satisfying, though.
This simulation is driven primarily by an SOP solver, which applies drag based on the distance to the sea floor and redirects wave motion as it bends. This mimics wave refraction, allowing waves to break around all sides of an island, regardless of their original direction.
Follow Dan’s LinkedIn for updates on this project and check out some of his previous Houdini experiments below: