Introduction
Hi everyone! My name is Kate, and I’m an Artist. I’ve been creating for as long as I can remember, and I always try to express myself through every medium available to me – 2D art, surface painting, clothing design, decorative elements, jewelry, and even herbarium art. Naturally, digital art became a part of that journey as well!
For the past two years, I’ve been working professionally in 3D as a freelancer, while exploring other creative fields as a form of personal expression in my free time. I started learning 3D on my own – I’d come up with an idea or sketch a concept, then gather the information I needed to bring it to life. My background working with physical materials and forms gave me a solid foundation, and over time, I built up enough skills to begin taking on freelance work – creating models for 3D printing, animation, and other small-scale projects, which I’m still doing today.
However, after exploring different areas within 3D, I realized that what I truly want is to create game-ready assets. That’s the direction I’m now focusing on – actively developing my skills and building up my ArtStation portfolio with 3D models I create in my spare time. I dream of joining a great game studio where I can contribute to creating beautiful visuals and engaging gameplay experiences.
Inspiration & References
I created the Old Well project after completing sessions with my mentor Danil Kuptsov, who teaches a course on mastering game development pipelines and the nuances of optimizing 3D game models. We explored the trim sheet workflow in depth, and I found this technique truly fascinating!
After our session, I went for a walk in the forest park, thinking about what I could create using this new method — how I might adapt or expand the pipeline for my own ideas. I often look at objects around me and mentally break down how I’d model them in 3D. The idea came to me naturally as I walked through the forest – past old fallen trees, swamps, and moss-covered stones. I pictured an old, forgotten well nestled in this kind of environment. The image in my mind was so vivid that I went straight home and started working on the textures.
I enjoy working with realistic references and real-world objects, reimagining them to make them more magical, more interesting, or more decorative – that’s the approach I take in most of my personal projects.