About the Instructor: Rosen
Rosen brings over eight years of industry experience to this course, with a career that spans film VFX, game development, and technical art. He began his journey at Bottleship VFX, a top-notch visual effects studio in Bulgaria, before quickly transitioning into the game industry at Snapshot Games, where he contributed to the development of Phoenix Point. There, he integrated Substance 3D Designer into the studio’s pipeline, revamped the material library, and began creating VFX under the guidance of a seasoned mentor.
He later joined Creative Assembly, starting as a Houdini Artist but quickly evolving into a VFX Artist. His responsibilities included creating building texture atlases for Total War: Troy, developing all of the game’s VFX, and supporting the tech art team with scripting for 3ds Max and Blender.
Eventually, Rosen moved to Camouflaj (now part of Meta) to work on Batman: Arkham Shadow and the Quest port of Iron Man VR. Initially brought on as a Senior Texture Artist, he was quickly promoted to Principal, where he oversaw tileable environment textures, planned workflows, handled outsourcing, and developed custom texturing tools in Substance 3D Painter and 3D Designer.
Rosen’s achievements include:
- Creating all VFX for Total War: Troy despite minimal prior experience in VFX
- Optimizing a key production script from 3 hours to 20 minutes
- Leading the environment texture pipeline on Batman: Arkham Shadow, which later won VR Game of the Year and received widespread acclaim across Reddit, Twitter, and Discord for its visual quality