Part 2. How It All Started

The Lowa boots project began as part of a larger military-themed character assignment, where I was responsible for creating the character’s clothing. I designed and simulated elements like the jacket, tactical vest, pants, backpack, and pouches in Marvelous Designer. But something was missing, namely the boots. That’s when the question came up: how should I go about making them

Given the wealth of information already available online about footwear modeling, I decided to stick with a workflow I know well, something flexible and efficient.

One of the first brands that came to mind was Lowa, specifically one of their more iconic boot models with a distinctive sole design. I chose that model knowing the process would be complex and time-consuming.

I usually gather references from Pinterest and official brand websites to get images from multiple angles before diving into production.

For this project, I used the following software: ZBrush, Maya, Marmoset Toolbag, Substance 3D Painter, Unreal Engine 5, and Adobe Photoshop.



Source link

Podcast also available on PocketCasts, SoundCloud, Spotify, Google Podcasts, Apple Podcasts, and RSS.