Speed Up Data Prep For Substance 3D Painter With RapidPipeline

Speed Up Data Prep For Substance 3D Painter With RapidPipeline


All processing runs 100% locally, ensuring fast performance, full data privacy, and no cloud dependency.

The new workflows enabled by RapidPipeline for Substance 3D are especially relevant for companies working with Digital Twins, for example, for e-commerce and marketing content creation.

Powering 3D Digital Twin Workflows

While 3D tech art has been a discipline that was traditionally focused on games and VFX, more and more artists are transitioning into other industries, which are increasingly demanding 3D tech art expertise. CGI has replaced traditional product photography in many areas already, working with digital twins of real-world products is becoming more and more common, and do does the need to equip CAD models with realistic materials, for example.

For users who need a higher throughput to prepare entire libraries of CAD models, the recipes used through the Substance 3D plug-in (and other RapidPipeline DCC plug-ins) can also be leveraged at scale, through the automated RapidPipeline CLI batch processor – a powerful tool for 3D processing automation in the backend; this workflow is currently being leveraged by multiple large tech companies.



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