Manuel also developed highly flexible Unreal Engine materials for the project, with, for example, the plaster material on the building’s exterior being a multi-material that blends up to three textures using adjustable blending maps.

“Tiling, rotation, color, roughness, and normal strength can all be adjusted independently per material, as well as the tiling, rotation, and contrast of the blending maps,” Manuel explains. “Combining the proceduralism of Houdini with the flexibility of these materials allows for many different variations.”



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