I was lucky enough to be offered the chance to contribute to several projects, both games and films, such as Silent Hill: Townfall, Altar (a forthcoming film published by A24), the indie game Final Girl, illustrations for the tabletop game Mothership RPG, and several unannounced games and movies still under NDA.

At the risk of sounding cheesy, my greatest achievement is to have succeeded in creating an audience on social networks, and now being in touch with people whose work I admire and who served as references when I started out.

Images are made to be seen, so getting comments and support from people who enjoy my work is a fantastic experience. I’d like to sincerely thank everyone who has given me a like or a comment over the years because it’s partly thanks to them that I’ve been able to evolve and continue to produce.

About My Personal Art Style

It came naturally right from the start of my 3D journey. I’ve always been drawn to monsters and horrors. Ever since I was a kid, I have been fascinated by the bad guys and villains in every film I have seen. 

My style can be defined as Dark Art and Body Horror. Although it may sound strange, I don’t consider everything I do as horror. Of course, the visuals show horrific things, but I try to convey a message and a narrative into them. I always try to mix the beautiful and the horrible, a mixture of repulsion and attraction.

I’m very inspired by societal facts, religions, and the balance of power between people. Many of my creations denounce certain injustices, certain atrocious contexts, trauma, or pain. I’m interested in the darker sides of people.

Body horror allows you to portray strong emotions by exaggerating proportions and distorting bodies to emphasize a message, and that’s what I like about this style.



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