This Turret Feels More Like Character Than Weapon

This Turret Feels More Like Character Than Weapon


Levi Murray shared a clip from a Godot project showing a turret seemingly responding to the player’s actions to lock onto targets and destroy them. Of course, if it actually responded to camera movement, the bunny would still be safe.

Jokes aside, the personality and comic timing in the turret attacks are brilliant. If you’re curious about how the developer implemented hitting moving targets, he shared some resources to help you get started.

In the past, we’ve featured Levi’s bridge generator in Godot, and if you want to see more of his work, follow him on X/Twitter, where he also shares WIPs from Manly Mines, his upcoming “bodybuilding co-op survival horror” game:



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