Can you walk us through the vehicle handling model? How much of the car behavior is physics-driven versus manually tuned for a more arcade-style feel?

The game uses NVIDIA PhysX through Unity, so most aspects of vehicle behavior are driven by real-time physics simulation. Suspension, gravity, torque, collisions, and traction all work together to create a driving model that feels responsive and believable.

At the same time, this is an arcade game rather than a simulator. We intentionally exaggerate certain mechanics to make the gameplay more exciting. Explosive barrels can launch your car high into the air, nitro provides dramatic bursts of acceleration, and many obstacles are designed to create memorable stunt opportunities.

The key objective was making the physics predictable rather than realistic. Players should always understand why something happened. If they approach a jump with the correct speed and timing, the outcome should be consistent every time. That predictability is essential because the entire level design is built around player skill instead of randomness.

The Steam page mentions a wide variety of cars for different playstyles. How do you differentiate vehicles in terms of weight, acceleration, rotation, grip, suspension, and mid-air control without making the game feel too simulation-heavy?

There will be around 10 distinct vehicles in the final version of the game. Initially, we planned to give each vehicle radically different handling characteristics, such as weight, grip, and acceleration. However, during development, we realized that for our type of game, this was actually a disadvantage, as our levels are built around precise timing, carefully tuned jumps, and obstacle sequences.

Any significant change to a car’s physics completely changed how a level played. Instead, we embraced a more traditional arcade approach, where a fair, skill-based challenge comes first. All vehicles share roughly the same baseline physics and feature identical, highly responsive mid-air rotation controls. Vehicle variety is, above all, a matter of personal style and visual expression.

Players always know that success depends on mastering the track rather than choosing an “overpowered” vehicle. To give players even more freedom of expression, we added a customization system that lets them paint their cars and personalize their appearance.



Source link

Podcast also available on PocketCasts, SoundCloud, Spotify, Google Podcasts, Apple Podcasts, and RSS.